Unlike the other Goonies video games, the Datasoft game features gameplay more akin to a puzzle game rather than a traditional action platformer. The player controls two characters at once, switching between which one they play as with the press of a button. Both characters can be controlled at once with the help of another player.
The game features six stages, which all feature puzzles akin to Rube Goldberg machines, as similarly seen in the film. Each matches a sequence from the movie, ranging from booby traps to inspired puzzles from events of the movie.
The Commodore 64 game is the only Goonies game to feature different playable characters. Each stage has two different characters to play as.
Due to the nature of the game, the player only ever encounters a few enemies. They include the Fratelli gang, bats, the octopus, and "demonic flying skulls". Troy Perkins makes an appearance in the third stage, essentially controlling the environmental hazards by whichever shower he uses above.
Once each stage is cleared, the player(s) win the game.
- Lighthouse Lounge
- Falling boulders booby trap
- Astoria Country Club plumbing
- Copper Bones / Triple Stones booby trap
- Skull cavern
- Bone Organ
- Waterslide and octopus
The Commodore 64 version of The Goonies is notable in that it is the only Goonies game not to be developed by Konami.
The game was also released a number of home computers popular at the time, including the Apple II and the Atari 8-bit series of computers also in 1985, and the Amstrad CPC and ZX Spectrum in 1986. It featured original art on the front cover, unlike the Famicom or MSX games, which reused the Japanese poster art created by Noriyoshi Ohrai.
- A number of stages feature an 8-bit rendition of Cyndi Lauper's "The Goonies 'R' Good Enough" as background music.
|The Goonies video games|
|The Goonies (Famicom) • The Goomies (MSX) • The Goonies (Commodore 64) • The Goonies II • LEGO Dimensions|